D&D for Teens
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
The group continues their adventures of combat, trickery, and heroic feats in the Conference Room.
The group continues their adventures of combat, trickery, and heroic feats in the Conference Room.
The group continues their adventures of combat, trickery, and heroic feats in the Conference Room.
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
The group continues their adventures of combat, trickery, and heroic feats in the Room of Requirement.
Teens, ages 12-18, are invited to hang out for games on the library's Nintendo Switch (brings friends to play against each other in Mario Kart and Super Smash Bros.), watch anime, read, study, color, or whatever!